Hochschule

Burg Giebichenstein University of Art and Design Halle

burg-halle.de

Professor Guido Englich
Strategic product and concept development

Professor Mareike Gast
Material- and technology-based product development

Professor Dieter Hofmann
Product and system design

Professorin Laura Strasser
Product design / Ceramic and glass design

Professorin Karin Schmidt-Ruhland
Game and learning design

Professor Vincenz Warnke
Narrative and sensual Design

Professor Christian Zöllner
Design methods and experiment

Burg Giebichenstein University of Art and Design Halle has a distinctive profile in the German university landscape. Featuring two departments, Art and Design, BURG has offered excellent conditions since 1915. With over 1,000 students, it is one of the largest universities of art and design in Germany. Visionary ideas and design are the focus of its 20-plus disciplines of study, alongside the development of practical professional skills.

The studio and workshop facilities are thoroughly equipped. Students learn to think and work in an interdisciplinary manner as they navigate their way through the broad foundation programme. The departement of design at the Burg Giebichenstein University of Art and Design Halle confers bachelor’s and master’s degrees, as well as the possibility of doctoral studies. The university maintains partnerships with institutions in numerous countries.

Industrial Design at the BURG
The Industrial Design programme integrates three study fields: Industrial Design, Ceramic and Glass Design and Design of Playing and Learning. Industrial Design covers the whole range from strategic and conceptional design to the development of material and technology based products, narrative and sensory design as well as product and system design. As a Ceramic and Glass Design student, one learns to design individual pieces (studio design) and serial products for industrial production. Design of Playing and Learning focuses on the design of objects for playing, on concepts for playful inter- action and computer aided play, and on didactic and paedagogic media and scenarios.

The ability to select from among various projects offers an opportunity for detailed development of individual standpoints. The aim is the attainment of a high degree of skill and originality in conception and design along with the ability to develop integrated design strategies, combined with critical reflection regarding societal, cultural, scientific, technological, economic and ecological conditions and choices that apply to the design task in question.

Cooperations with universities, research bodies and partners from industry and the arts round off these courses. Graduates will have the ability to initiate and implement design processes in inter-disciplinary teams, and to establish their career path in studios, in agencies or as independent designers.