"regrowth" explores the connection between computational design and the use of leftover materials from the wood industry. Wood is considered in its naturally evolved form instead of seeing the material as a linear, standardised and endless entity. The evolved geometries are studied and analysed to benefit from their formal and constructive properties. Through the use of digital fabrication methods and algorithmic tools, a dynamic system is created that responds to the constantly changing demands of the material.
Two approaches emerge from this system, each representing an extreme in the treatment of waste wood. One is the use of whole branches and the other is the regeneration of fine particle-sawdust. In the interplay of algorithms and natural forms, these show possibilities of how existing potentials of leftover wood resources can be used and manifest themselves as new design qualities in furniture design.