ProtoKit

Jakob Georg Gresch

April / April - 2019

Hochschule für Gestaltung Offenbach

Description

ProtoKit is an interactive gaming and learning platform. The platform consciously dispenses with a digital interface. Instead, the platform is activated by placing a game board comparable to that of a traditional board game. As soon as the board made of cardboard is placed on the platform, it is recognized.

What is the Topic?

ProtoKit formulates a new type of product. It separates itself from mobile devices and occupies a position between analogue board games and digital smart devices. The combination of digital and analog is called cyber-physical. Eliminating a digital display is accompanied by an increase in attention. In addition, the use of analogue figures contributes to the neural processing and linking of information. By activating different brain areas, knowledge can thus be mediated and recorded faster or better.

Why does it look like this?

The formal shape of the ProtoKit pursues the goal of the best possible handling. The structural design is consciously restrained and implemented in a low-complexity way. The platform should not distract from the actual content. In addition to two tactile switches, only a recess is noticeable, which allows easy removal of the game board. The lower part of the platform is surrounded by a 3D fabric that supports impact absorption in a fall. Under the 3D fabric is also a radial fan support structure.

What is special?

The special feature of Protokit is the novel approach to digital and analog content. Through the synthesis of these, a novel game and learning concept is formulated that makes various application scenarios conceivable. In addition, economic feasibility was already at the forefront of the conception. Thus, from the beginning, a goal definition of modern platforms has been pursued. These have ostensibly the properties to be responsible for the infrastructure and mediation between actors, without offering their own content or products in the true sense. ProtoKit thus creates a platform and framework conditions. The actors involved make it possible to design content themselves.

What is new?

By combining analog and digital content, ProtoKit establishes a new product category, that of cyber-physical learning systems. In addition, Protokit enables a novel form of knowledge transfer. Since the game board itself contains no data and these are made available by reading an RFID chip from a database, there is a system-side infrastructure that can be used for further interactions. The use of a language assistant who acts as a player or interactive teacher is close. In addition, the use of a wizard allows for interactive learning that allows for the deepening of knowledge through iterations without a teacher.